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A Jazz Tribute to the SNES

Mode Seven: A Jazz Tribute to the SNES is the 77th FREE community game arrangement album released by OverClocked ReMix, arranging soundtracks from several Super Nintendo titles. Featuring Super Mario World, Mega Man X, Final Fantasy VI & more, this EP has 10 jazz arrangements from the OC Jazz Collective, celebrating more than 30 years of Nintendo's SNES, the 16-bit era's most nostalgic platform.

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This album was made by fans, for fans, and is not affiliated with or endorsed by any game publisher or developer; all images, characters, and original compositions are copyright their respective owners.

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A WORD FROM THE DIRECTOR...

“For many gamers, the SNES marked a golden age of video games and the soundtracks that accompanied them. For the first time, technology was available that was capable of producing games with vivid art, complex and captivating storylines, and music that could truly establish the atmosphere required to complete a fully engaging experience for gamers. Game developers were finally able to produce epic masterpieces on Game Paks that truly represented their artistic vision, as opposed to relying on the imagination of gamers to fill in the gaps left by the technology of previous generation consoles.

Though the SNES served as a launching pad for the level of immersiveness video games would go on to provide over the next 30 years, it was also the pinnacle of the 16-bit era, providing gamers with one last glimpse of how far technology had come before game developers would go back to the drawing board to start from scratch in the 3D era of graphics. The SNES’s relatively minimal, sprite-heavy graphics showed how vivid and imaginative artists could be with fairly primitive technology, and it has always amazed me how well SNES-era graphics have aged when compared with their 3D successors. Likewise, the SNES’s SPC700 audio engine, which could only handle 8 distinct voices at any given time and up to 64kb of audio data, required composers to be extremely thoughtful in the choices they made. The phrase “limitation breeds creativity”, is profoundly apt when it comes to the artists who brought us the masterpieces of the 16-bit era, which have gone on to inspire a sort of renaissance in recent years with the explosive popularity of 16-bit style games such as Shovel Knight or Octopath Traveler, as well as the world of chiptunes and music trackers.

After the OC Jazz Collective’s in-depth exploration of Chrono Trigger in 2016, I knew that the console which provided us with one of the most memorable gaming experiences of all time deserved its own treatment by the collective. After all, many series of equal stature to Chrono Trigger such as The Legend of Zelda, Final Fantasy, Mario, and Metroid, all released some of their most popular titles on this console which would go on to define their respective genres. While the initial groundwork for Mode Seven: A Jazz Tribute to the SNES began way back in late 2016, multiple circumstances including relocating across the country, personnel changes, the loss of my father (who bought me my SNES in 1996!), and a global pandemic delayed the release until 2022. While Chronology will always hold a special place in my heart, I think that the OCJC has upped their game to a whole new level for Mode Seven. The “dream team” assembled for Chronology has grown in size, and new arrangers, musicians, and a representation of SNES titles both beloved and overlooked have all come together to create a fitting follow up to our first release in 2016.

Capturing a style of music such as jazz that requires such close interaction between musicians is no easy task when the musicians are seperated by multiple continents, recording their parts one at a time. However, with the level of musicality and meticulous attention to detail this ensemble brings, I hope that Mode Seven: A Jazz Tribute to the SNES will be as memorable as the console which inspired it.”

- Dylan Wiest (Wiesty)

TRACKS

  1. "Combo Breaker"
    Arranged by Wiesty
    Sources: Killer Instinct - "The Instinct"
  2. "Brushwork"
    Arranged by Fratto & Wiesty
    Sources: Mario Paint - "Title", "Creative Exercise"
  3. "Red Soul"
    arranged by Nostalvania
    Source: Super Metroid - "Brinstar - Red Soil Wetland Area"
  4. "Gigantrious Koopalooza"
    arranged by Bowlerhat
    Source: Super Mario World - "Sub Castle BGM"
  5. "Hylian Serene"
    arranged by Wiesty
    Source: The Legend of Zelda: A Link to the Past - "Kakariko Village"
  6. "22nd Century (Digital Boy)"
    arranged by Gregory Weaver
    Source: Mega Man X - "Sigma Stage 2"
  7. "Chico del Futuro"
    arranged by JohnStacy
    Source: Dragon Ball Z Super Butouden 2 - "Trunks' Theme"
  8. "Quiet Rider"
    arranged by Nostalvania
    Source: F-Zero - "Silence"
  9. "The Distant Night"
    arranged by Wiesty
    Source: Final Fantasy VI - "Terra"
  10. "Live Mega, Live Más"
    arranged by Alejandro Espinosa
    Source: Live A Live - "Megalomania"
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ALBUM STAFF

  • Director/Producer/Album Artwork: Wiesty (Dylan Wiest)
  • Mixing/Mastering Engineer: James C. Hoffman
  • Character Artwork: RurouniZel (Sean Lozier)
  • Performers: The OC Jazz Collective
  • Bass/Guitar: Alejandro Espinosa
  • Guitar: AndyP (Andy Pearce)
  • Tenor Saxophone: Anthony Lofton
  • Flute: Bowlerhat (Jorik Bergman)
  • Vibraphone/Percussion: DrumUltimA (Doug Perry)
  • Trombone/Bass Trombone: Fratto (Brian Fratto)
  • Tenor Saxophone: Gregory Weaver
  • Tenor Saxophone: insaneintherainmusic (Carlos Eiene)
  • Trumpet: J Damashii
  • French Horn/Trumpet: JohnStacy (John Stacy)
  • Piano/Electric Pianos/Synths: Nostalvania (Markus B.)
  • Drums/Electric Piano: Wiesty (Dylan Wiest)
  • Alto/Baritone Saxophones: XPRTNovice (Joe Zieja)
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Founded in 1999, OverClocked ReMix is a community dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. In 2016, OC ReMix officially moved under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676).


OCRは1999年に創立されて、ゲーム音楽への感謝、保存、演出に専念するための組織です。OCRの主要な活動は ocremix.org で見つかるインターネットサイト。このサイトに数百のゲーム音楽好きに作られたリミックスのMP3と、ゲームの音楽と作曲家の情報と、音楽家を熱望している人のための供給源と、にぎやかなゲーム音楽のファンがいっぱいいます。

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